Anime ExpeditionsLIVE GUIDE
← Back to home
equipment · GUIDE PAGE

Anime Expeditions Equipment Reroll Guide

Anime expeditions equipment reroll guide covering reroll items, equipment locks, Gold Shop notes, stats to keep, and key mistakes to avoid now.

Anime Expeditions lobby near upgrades and gold shop where progression systems are accessed
Image source: bo3.gg

Quick answer

Anime expeditions equipment reroll is the process of improving rolled gear stats after you obtain equipment. The collected sources say players should first check the current rolled stats in the equipment menu, then use reroll items to improve weak rolls. If one stat is already good, an equipment lock can protect it while the other stats are rerolled.

The best reroll target is long-term gear on a main carry or core support. Do not spend rerolls and locks on short-term equipment unless you need immediate progress. Gold Shop prices, challenge rewards, and exact stat ranges can change, so those details are marked as needing verification unless verified in game.

How equipment reroll works

Rerolling begins after you already own the equipment. Open the equipment menu, inspect the current rolled stats, and decide whether the piece is worth improving. A bad piece on a temporary unit is usually not worth rare items.

If the gear is worth keeping, use equipment reroll items to change stats. If a stat is already close to what you want, use an equipment lock to preserve it. This allows players to improve the weaker part of a piece without losing the strong part.

Where to get reroll items

The collected reroll guide says equipment reroll items can be obtained from challenges or purchased in the Gold Shop. It lists a Gold Shop price of 2,500 Gold each. Because shop prices and rewards can change after updates, treat that price as needing verification before publishing a final farming table.

Codes can also provide reroll-related resources. The codes research includes Equipment Rerolls, Equipment Locks, Stat Rerolls, and Stat Locks among reported rewards. That makes the codes page a good first stop before spending earned resources.

How equipment locks work

Equipment locks protect a stat you want to keep. This is important because a full reroll can turn a good piece into a worse one if it replaces the best stat. Locks are most useful when one stat is already strong and another still needs improvement.

Do not lock a stat just because the number looks large. The stat must match the unit and role. A damage-type bonus that does not match the unit's damage type may be less useful than a smaller but relevant stat.

What stats to keep

The Staff of Chaos example gives two useful lessons. First, negative SPA is good because it reduces the attack interval. Second, Magical Damage Dealt only fits Magical damage units. That means stat direction and compatibility matter more than surface appearance.

In general, keep stats that support the unit's job. A carry wants damage or attack-cycle value, a Magical unit wants Magical-compatible bonuses, and a support may need stats that help it perform its role. If the materials do not confirm an ideal stat for a unit, mark it as needing verification.

Reroll priority

Prioritize gear for your long-term main carry first. After that, consider equipment for core support, damage amplification, or control units that stay in your main team. Rerolling every standard piece early can drain resources without creating a lasting advantage.

Dedicated equipment, evolved units, and strong traits form the highest-value investment package in the collected notes. If a unit is not evolved, not part of your long-term team, or missing its core trait, rerolling its gear may be premature. Use temporary gear, but save serious locks for serious pieces.

Mistakes to avoid

The biggest mistake is rerolling before checking current stats. The second is spending locks on a piece that will soon be replaced. The third is misunderstanding stat direction, especially when a negative value such as -SPA is actually beneficial.

Another mistake is treating every source number as permanent. Gold Shop price, challenge rewards, and gear stat ranges may change. If the current patch is not verified, do not publish exact updated values.

FAQ

Is equipment reroll mandatory? Not immediately. It becomes important when your roster has long-term units and gear worth improving. Early players can often progress with standard gear before optimizing.

Should I reroll unit-specific gear first? Only if the unit is part of your main plan. A dedicated piece for a unit you do not use is not a priority over gear that strengthens your active team.

When to use equipment locks

Use equipment locks when one stat is already worth protecting. The source material describes locks as a way to preserve a desired stat while rerolling other values. This is most useful on gear that already has a strong roll and belongs to a unit you will keep.

Do not use a lock just because the item is rare. The protected stat must be relevant to the unit. For example, a damage-type bonus should match the unit's damage type, and -SPA should be understood as beneficial because it shortens attack interval.

Patch-sensitive details

Gold Shop prices and challenge rewards are patch-sensitive. The collected reroll guide lists 2,500 Gold for a reroll item, but this page marks that detail needs verification because shop values can change. A future update should check the shop before presenting it as current.

Stat ranges are also gear-specific. The Staff of Chaos example shows why each piece needs its own stat context. Until a specific equipment page or in-game screenshot confirms the range, reroll targets should be described by priority rather than exact numbers.

Reroll checklist

Before rerolling, confirm the unit is part of your main team. Confirm the equipment is worth keeping. Check the current stats, identify which stat is useful, and decide whether a lock is needed.

After rerolling, compare the new result to the unit's role instead of only looking for larger numbers. A compatible stat with a clear purpose is better than a flashy stat that does not affect the unit. If the value or compatibility is unclear, mark it as needing verification.